This tutorial is for all my 3d artist friends out there & it’s all about using ambient occlusion in 3ds max with the help of just mental ray. Ambient occlusion is a widely used pass in industry level these days.
n this tutorial, we will illuminate an exterior architectural scene with help from Vray and a HDR image (High Dynamic Range Image, or HDRI for short) from Hyperfocal Design.
Breaking any object and then animate the fragments manually is a tedious task specially when there are lots of fragments and getting realism on such animations also a difficult task